VR & Stereo

Slides from Nvidia on stereo rendering with nVision

http://www.nvidia.com/content/GTC-2010/pdfs/2010_GTC2010.pdf

 

Paul Bourke’s site with numerous examples of stereo rendering, mesh warping, and other relevant techniques, including Unity examples:

http://paulbourke.net/stereographics/

 

Bob Kooima’s paper on Generalized Perspective Projection

http://csc.lsu.edu/~kooima/pdfs/gen-perspective.pdf

 

VRPN (Virtual Reality Peripheral Network) is a client/server architecture for VR interfaces

http://www.cs.unc.edu/Research/vrpn/

UIVA is a Unity plugin for VRPN

http://web.cs.wpi.edu/~gogo/hive/UIVA/

 

Sample code from the Unity forums for off-axis projection

http://forum.unity3d.com/threads/142383-Code-sample-Off-Center-Projection-Code-for-VR-CAVE-or-just-for-fun

 

 

 

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